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I wouldn't mind sharing my scenarios, even two of them.
The first one, "Lucia's Escape," is designed as an anti-time-based game, meaning that instead of having to kill someone within N days, you have to survive those days.
It's of medium size and medium difficulty.
The second scenario is specifically for those who create scenarios themselves, often excellent ones, but... don't want to test them, resulting in a scenario that can't be completed due to a simple error, despite having great scripts and events. The most common mistakes are outlined in this scenario.
The map and difficulty are medium.
Both scenarios can be completed without using codes – 100%.