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"only XL-4"

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#611
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Joker2k
Thanks for the game.

A tricky setup. A decent ground spawn point, two native heroes, zombies are built, a hut on a log on the road near the Castle. When it's already too late to respawn, it turns out that there are impassable blocks on the adjacent roads for the first week. In the second week, I start with a rather aggressive Pandora strategy covering the entire water area. I clear the treasure node via off-road, and capture a village. At the same time, I open up the blocks on the road. Throughout the game, until the teleportation guild appears, the supply chains are very long and inconvenient. The teleportation guild is built only on the 6th attempt. Clavius doesn't get a territory even in the last slot. For a significant part of the game, I control 6 Castles: 3 Inferno and 3 Necropolis. Towards the end, I capture 2 more Necropolis Castles. No upgrade for ducks/angels, no selling of scrolls, no buying of magic, no stables. In the middle of the fourth week, when I had just started to properly expand with full control and was leveling up my support units, an opponent arrives. He takes the starting Castle and kills Gosh, who was there, and was intended to be my future main hero. His stats are amazing, he has many archons, and significantly better control of the map. That's when I decided to give up, not wanting to prolong the game. Thanks for the game!