Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I really like the summoning spell (death + nature) – demonology. I’ve already written about it somewhere, but never mind. It summons creatures of death and nature, but you still need to try to acquire this skill. I would put mass buff spells for units in second place (mainly life magic). For example, dealing maximum damage with a large unit can sometimes be more useful than a single damage spell. Of course, high-level combat spells are also very powerful, but they are somewhat monotonous. Again, IMHO. to AzteC3 and MagicMan: Can you stop arguing in every thread? And this is a forum, not a chat.