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Mafia 106. Plague. Dragon Utopia

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The Haruspex will be able to heal players no earlier than the 4th night (that is, two nights for the autopsy, the 3rd night for brewing, and the 4th night for another corpse and distributing "elephants" – 1 for himself, 1 for someone else). Moreover, by the 4th night, it will already be clear who is who, and therefore the Haruspex will simply confirm for himself (and for others, of course) that a certain player is not a member of the Mafia.
The Bachelor initially has protection against infection, so he can use his ability from the very first turn.
Depending on the chosen tactics and goals, and of course, the situation, the actions of the Bachelor and the Haruspex can lead to either the victory of the town or its defeat. Here, the question is about risk; personally, I would hardly try to be a hero and put the town at risk, but rather focus on defense.
By the way, the Haruspex's night action is called using an infusion. Not infusions.
In general, I don't share your optimism regarding the possibility of the Mafia playing a "positional game."
The Mafia usually manages this quite well; I am more worried about the town.
1. Yes, by the way, if the Plague leaves the game, do those who were previously infected continue to die, are they cured, or do they remain at the same level (for example, minus the night actions and abilities that were lost the previous night, but nothing is lost this night)?
The Plague leaving the game in this regard only means that there will be no new infecting actions. The effect of the actions already performed remains.
2. And here's another question. What will happen if the Rat Prophet goes to kill the Olghim, and the Olghim redirects all visitors to the Albino? Will the Albino die? Will the Rat Prophet be unable to act on the next night?
The Prophet cannot be redirected.
3. The Prophet is immune to infection, right? That is, he cannot infect anyone from the Mafia, is that correct?
Yes.
And here's another test. I don't see how you can explain to the player the absence of his night action if, at the same time, he was not going to an isolated player (or was not isolated himself). This means that it will not be so difficult to find the Albino. Wouldn't it be easier to change this to infecting a visitor or something less obvious?
Isolation is displayed as a fact, so the player will not be able to say for sure, without additional information, whether he or his target was isolated this night, or whether he visited the Albino the previous night.