As I wrote earlier, the actions, from my point of view, are not logical, but they fall within the "guesswork" framework; the main thing is not to guess often. Everything else was taken from Tofsla's words, about a friend of the viewer, and so on.
Added 4 minutes ago
Conclusions about the game Helllight vs Tofsla
No obvious maphack was detected, and a subtle one can be imagined everywhere. In general, Tofsla's moves have logic, including the last move, which, perhaps, raised the most questions.
BUT!
A detailed review of the moves revealed that on turn 116, Tofsla violated point "8" (Only resources, camps, and mills can be taken bypassing the guard; everything else must be cleared, even if control is present. First, the guard is attacked, then the object is picked up. For Jebus, it is mandatory to clear the guard to enter the adjacent zone).
He took a level-up and a priest, without clearing the guard and receiving +1 to attack and +1 to spell power. Whether this was intentional or not, and how much it affected the outcome, is not so important; the fact remains.
For the future: if there are doubts, you need to make a save (so as not to lose the timer) and send it to the judges for clarification, or, as a last resort, to an experienced player.
Tournament with prizes, let's all be more attentive to the rules!
Result:
There was no maphack. The game results are annulled; a replay is required with broadcasts from both sides to avoid repeating conflicts!
What are these strange rules about mills, etc.? We've always played on Warlords Tower like this: prisons, Pandoras, and artifacts must be cleared. Everything else is optional. Or are there any differences for Minotaur? After all, no one has ever played it on Warlords Tower...