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Mafia 106. Plague. Dragon Utopia

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If Yazu is executed during the day, the mafia can no longer infect anyone. So I, in their place, would try not to execute the maniac during the day, but rather save them.
And considering that allowing such a situation (when Shabnak is the only mafia member left) in a game with a sniper (more precisely, with two snipers, one of whom kills only mafia members, and therefore doesn't have to worry about making a mistake) and a maniac is very much possible, I, in the mafia's place, would protect the maniac even with the Prophet and Albino still alive.
Hence the question — isn't it too much for the maniac, on top of all their technical advantages, to also have forced mafia support?
Well firstly, I wouldn't equate Clara to a second sniper. There are 3 negative roles she can kill, and there are 3 townspeople with an aggressive status, plus the mafia can change the second status to non-aggressive townie. Not to mention that she has to spend three nights to kill someone, and that she generally needs to make sure the Warlord doesn't die. The Inquisitor, on the other hand, easily gets taken out by anything. So losing both the Prophet and Albino is actually not that simple. And forced mafia support for a maniac can only happen in this specific case; in any other, the mafia is a threat to the maniac, they need to eliminate him to win and will strive to do so. To avoid exposing themselves in the process, they need to choose the right moment to eliminate the maniac. Yes, it's difficult, but playing as the mafia shouldn't be easy.
and so what? There are two redirections besides Take Control. So it'll show that hypnosis was used on player X, and then what?
What do redirections have to do with it? I'm talking about how this affects the daytime game. Well, imagine you enter the thread, read the newspaper, and see that a player was hypnotized. Your thoughts: that means someone (the mafia or the Impostor) most likely knows approximately what this player's role is. Based on the reactions of other players at that moment, you can make brilliant analytical deductions and draw conclusions about who did it, and whether that player should be executed/killed or, on the contrary, healed/protected. In short, such a move gives information to the town that might otherwise not be available, but it all depends on who gets checked this way and how to handle it during the day; the value of this action varies. With particular cunning, a lot of benefit can be derived from this, but that's for the mafia themselves to assess based on their strength.
this is all you need to know about Shabnak's effectiveness. Well, also that the second sniper (!!) (also known as Clara) cannot be eliminated if the mafia wants to get any profit at all from Shabnak's night action.
But the mafia doesn't need Shabnak as a killer, I'm saying it's a support role. If the mafia is forced to use her to kill, that means they're already in a bad spot, and considering that the Prophet and Albino can only be executed/killed, it means they brought that situation upon themselves through their own play, so they have only themselves to blame. And they also need to choose targets carefully, so as not to be left alone with a fattened-up maniac at the end of the game.
The mafia doesn't want to get rid of the maniac because it's not beneficial for them. The town doesn't want to hang the maniac in principle (according to "HeroesWorld laws"). So who will win this game?..
The mafia must get rid of the maniac if they want to win. They just need to do it neither too early nor too late, but at the right moment. That is the path to victory for the mafia. As for the townies... Those who say that, given the setup's specifics, can be hanged immediately.

Added after 3 minutes
Somehow this night action looks rather low on the list. Only 3 roles fall under the block...
Hmm, I thought I put it higher... We'll fix it now.