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#2870
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Well, there's Masterma. I once played a copy in an agro-vampire deck. It's the same 6/6, the same cost, and it doesn't even get penalized, and it has a Bane, which, admittedly, is rarely useful. But, of course, it can't trade with the board if needed.
Overall, I think there are two reasons why agro-vampires are still viable after the patch: Belphegor and the airship. Although before the update, I thought the first was more of a control card, and the second was for mid-range, but practically all the aggressive vampires I encounter play this pair, and if they win, it's usually thanks to them.
I'm too f*cking old
To sell my soul