You can check if the necessary units have been killed by giving them names and calling the functionTrigger(COMBAT_RESULTS_TRIGGER, 'CombatResult');
function CombatResult(id)
...
endYou can check the status of a quest using the functionsIsObjectExists(object_name)GetObjectiveState()
GetObjectiveProgress()
In principle, everything is clear, except for the function CombatResult(id). CombatResult(id), what should be in the parentheses?