And on the third try it spawned... ta-daam, with no nests at all. And I played my more or less typical blitz Jebus Cross. The entire first week I ran around in panic from a lost timer, trying to find/do at least something. Moreover, I already derailed the whole week on the second day, when I went with my main hero to properly level up on upgrade dwellings, heading towards a scouted mini-Griffin Conservatory. But it turned out that on the way to the mini-Conservatory through the gorge between the mountains lies a CACTUS hidden by those mountains, and you can't get to the Conservatory. I could have broken out from this dead end by spending almost another turn. And getting to the Conservatory after that would have taken another turn and a half. In short, one turn cost me an entire week right away. There are no nests, you need something to ramp up from. That mini-Conservatory was that something.
In the second week (regularly failing to take a turn with someone), I dumbly took the mini-Conservatory on respawn, then hives, then two tier-3 Conservatories. And finally around turn 125-127 I broke out. With earth magic but without logistics. And I spun around near the respawn exit for all 3 days because I'm quick on the uptake (not). I had a scroll of fly in hand, and about 100 mana. But I don't yet know how to use it. However, in reality it was all planned. After all, I've had the ultimate argument of all slowpokes from the respawn — shackles. And with them, the best strategy is to not leave at all. Level up on respawn, lull them into a false sense of security. And then break out in one turn and catch them off guard while they're ramping up.
Finally, the 3rd week arrived and suddenly everything ended at once. Turn 131 — buy meat and a Dragon Utopia. In the Dragon Utopia +6 to all stats. I approach with my main hero along the road to a sword +5 to all stats. I don't have time to have almost all my heroes finish moving in the chain.
But while the opponent is taking their turn, I discover that these heroes who haven't finished moving are standing not just in a chain, but in a main hero's chain with two scholars, so that I can kill a scout on turn 132 who just found slow on respawn — and in one fell swoop — send 5 bears for an upgrade and pass slow to the main hero. If I had finished moving, I would have definitely broken something. :D
Well, on turn 132 my main hero took +5 to all stats, went straight ahead, and caught them all just as they were ramping up. Moreover, Shakti was in order. Imp kills with a single hit on any of my stacks. Except he was standing on seven angels. And they were only enough for 2 imps (on the angels and cyclopes; the grays and ducks survived). And his army (which was also bigger than mine) was behind on the scout.
2:0 TFP