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We played the second game, I took 111, my opponent had 3 restarts left. It was my first time playing this template, so it was hard to judge whether it was a good start. I expanded to 4 heroes, saw a stable, a +6 sword, and the presence of external dwellings. What bothered me was that my opponent, having all restarts and seeing that I wasn't taking a restart, continued the game. Still, Gunnar's acceleration to 3k movement points on the second day made me continue. In the first week, I collected external dwellings, which turned out to be surprisingly plentiful, pushed forward with Gunnar, hit a treasure zone village, turned back home, took the sword and an external dwelling of Eyes, since I found no other ones. I also grabbed a scroll of Imp. Gunnar leveled up great, took Earth Magic right away, but I rushed and didn't take Wisdom at level 6, ending up with First Aid. In the second week, with 50 Eyes, I ran Gunnar in the only direction, took a max Griffin Conservatory, picked up a scroll of Town Portal! And on the same day, I encountered my opponent. The opponent didn't attack, realizing the power advantage, so I pushed castles and tried to catch the main force while building the Mage Guild. I took his main town. The opponent fled to a corner treasure zone. I took Shackles of War and a Tunic of the Cyclops King, gathered an army, and attacked the opponent. Having Armageddon, army superiority, and stat advantage left no chance. Thanks for the game.