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I've tried playing Jebus Cross a lot as Necropolis and Dungeon, and I can say for sure that every second layout on the mud in the HotA Jebus Cross is a respawn with one-and-a-half watchtowers and no objects, that's it.
But overall, yes, there is some variance in sizes, and it's higher than in SoD. The reasons are roughly clear, and we are trying to eliminate them.
And I noticed another thing — the road to the center has started generating more often along the edge of the respawn. The reasons here are less clear, but there are ideas as well.