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Balance in Heroes 5.

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#166
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elrocodelcasto;98970
I read what people are writing here about the balance, and I was shocked! Think about it: Dwarves are just cheating! Their troops are incredibly durable (don't even argue), their racial abilities are unrealistically cool – preparedness, both Hirdu, pyrokinesis – basically, all their abilities are devastating, runic magic at the end of the game, giving incredible bonuses (resurrection twice for 40% of the living stack), the cost of buildings (as an example, 8000 for the Capitol instead of the standard 10000), the Tower, which provides undeniable invulnerability during battles in the castle, and, as a finale, dragons with unreal attack/defense and 280!!! hit points. As for the balance, I can say that it feels like some races are created exclusively for rushing, while others are for long games (being tailored for maps – that's what it means).
P.S. Demons and Necromancers rule (Deleb, Kaspar, and Vladimir are invincible super-awesome buddies!)
So, in your opinion, there is no balance?! Judging by your reasoning about the Dwarves. As for the dragons, their attack isn't that strong, but :) the fire shield and strong armor compensate for it. I agree about runic magic; it's too powerful, but it requires resources. But other races also have their advantages... so everything is more or less in order


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!