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the inability to accurately convey the concept and atmosphere of the world and the game due to a lack of adequate literary skill
But it seems to me that it has always been fine. And in general, we don't really have writers here.
For example, I always liked how Locken, Wrist, and especially Heroist wrote, but it always felt like they were squeezing blood from thin, frozen fingers.
It's one thing to write a quest for a character, and quite another to provide complete information about the world and the game.
And a more complex mechanic was precisely the main reason for the premature closure of the games.
I also thought about this once. On the one hand, there is a desire to diversify the gameplay with a multifaceted mechanic, and on the other hand, it creates difficulties for players during character creation and for the game master when calculating battles. And here the question arises: is it even necessary?
read by two people
It's all Arandor's fault; he doesn't read himself and discourages others.