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And Kosha just came home and immediately started browsing the news.

Life Steal - Blood, Bronze, 6 cost - deal 4 damage to an enemy follower, give one of your random follower +3/+3
Oh, not bad, if you already have a minion on the field, you remove the enemy ward and finish it off with your minion. But for 5-6 mana, various Goblinmounts and Saber Knights might appear.

Aina, Phoenix Rider - Dragon, Gold, 6 cost, 1/5 - Storm, Fanfare: give +X/+0 to this follower, X is a number of all other followers in the field
Maximum 7/7 Storm for 6 mana - well, not bad. But I can hardly imagine how a dragon can have four followers. Unless you drop four 1-mana minions on the tenth turn, but that's not a Forest deck to have such wealth.

Haven, Legend, 6 cost, 5/5 - Fanfare: 2 damage to all other followers, +2/+0 to all other followers
Are they pushing Aggro Haven? You need to be careful with this card. And gather more amulets for the tiger.


I can imagine how this thing will deal with Necromancy. A very cruel thing, somewhere a cockroach is crying.

Magic Library - 2 cost/rune/amulet, at the end of your turn, get a random spell from your deck.
Something is not right here. There should probably be a countdown, otherwise it's too strong. Although... the deck is depleted, the hand is filled... But what normal mage can wait until the deck is depleted, unless it's a Blood mage, of course.

Zel, the wind reader? - 2 cost/dragon, 2/2, evolved: if you are in overflow, give storm to your another follower.
I don't quite see how this can work, waiting for the evolve point, although... turn 9 - Olive, turn 10 - Scyton, turn 11 - Servant + this thing + evolve?

Soul Breaker - 2 cost/necro, 2/2, necromance 4: destroy 1 evolved enemy.
A strange ability, situational. In 95% of cases, the evolved guy has already done his job, and everyone will attack him anyway. Unless it opens up opportunities for other cards.
Rough google translation follows:

Runecraft.
Ginger
Legendary follower
9pp 4/4
Turn the cost of all followers in your hand into 0. Leader gains the ability, can not trigger fanfares until end of turn. Until end of turn all followers new and old cannot attack the enemy leader.

Neutral
Henriette.
Gold Follower
7pp 4/5
Heal a damaged follower?
>>also that henriette, change one of your other follower that is in 'has attacked' state to 'has not attacked yet' also fully heal it. im not really sure on this one, CMIIW

Forestcraft
Dwarf warrior?
2pp 2/2 Evolved, if you played 3 or more cards this turn. gain +2/+2

Swordcraft
Luminous Mage
Silver Follower, Commander
5pp 2/3
Fanfare. Luminous night. (not sure what this means) Whenever this is in play, you can evolve one follower per turn for free. Like Titania's amulet.
>>checked the source, it seems that luminous mage summons a luminous knight (that 2 mana 2/1 commander that nobody uses) also the free evolve follower are commanders only.

Dragoncraft
Dragon's egg
Bronze Amulet
1pp
If you are in overflow, restore 2 health and draw 1 card, then destroy this amulet

Shadowcraft
Great Immortal King
Gold follower
7pp 4/5
Put two Wights on the board and give Last Word, put a wight king into your hand and set it's cost to 0

Bloodcraft
Frog bat
Bronzer follower
3pp 3/2
At the end of your turn. Gain +1/0

Havencraft
Cleansing healer
Bronze follower
4pp 3/3
Restore 2 health to a follower or your leader. Enhance 6. Restore 2 health to your leader AND a follower.
>>and the last one, its enhance effect is heal your leader and all of your followers for 2

Runecraft brought a new "win" button. Usually, around the ninth turn, the mage has a finished Disheft, and here comes this thing, a couple of Flamies, a Beholder for dessert, and everything is polished with Disheft, and voila - the next turn, you can attack.
The neutral thing looks very, very attractive.
The Forest thing is a standard bronze. Well, okay, a 6-6 follower for 2 mana looks good even with three fairies.
The Swordcraft card looks decent on one hand, but on the other, I think it will be difficult to combine it with anyone, because the opponent will try to destroy it as soon as possible, so it's not for aggro.
The Dragon amulet is good, at least there will be something to put on the board in the first few turns.
The Shadow follower is good, even impudently good, I would say.
The Blood follower is also very impudent for bronze and its stats.
The Haven thing is standard Haven and very cool.

That's all for now.
А, вот почему.

🏹🎪+⛓️♿=💕