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There is no such option in SoD. In TE, it's no problem! But it's much easier to figure out the logistics and easily understand how many movement points are spent on each turn... :) The terrain is known, the roads are visible, and the secondary skills are also easy to read... Why complicate things, I don't understand? The task for a third-grader is, if desired, to figure out what's what with your fingers... :)
Is it necessary to keep track of roads, terrain, and penalties in your head? And also, to move one cell at a time? :( No thanks. It's easier to look at the movement points in numerical form in Artmoney in real time.