:D I see, I thought there might be a simpler option, like some hidden features in the game itself.
But it's much easier to manage logistics and clearly understand how many movement points are spent on each turn... :) The terrain is known, the roads are visible, and the secondary skills are also easy to understand... Why complicate things, I don't understand? The task for a third-grader is, if desired, to figure out what's what without any difficulty... :)
