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"Operation Capture"

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#86
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vbn;98545
Option 1 - load the save in WOG, where you can view it.
Option 2 - use a program like ArtMoney
(but don't change anything there! ;))
:D I understand, I thought there might be a simpler option, like some hidden features in the game itself. As for the first option, it can be ruled out immediately, as it's too laborious and not very clear. And with ArtMoney, yes, you just need to figure out the memory cells where the heroes' moves (from 1 to 8) are stored. But you'll have to play with ArtMoney running, and when you need to minimize the game window and see how many moves are left in a particular memory cell :) That's fine. You could officially link ArtMoney to this task :p