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The thing is... If a hero has made even one move, he is not allowed to dig up the Grail on that day – according to the rules. But how does the game check if the hero has moved on that day or not? It's very simple – it compares the current number of movement points with the maximum number of movement points that is determined for that hero based on the set of units that the hero has at the current moment... The important fact is that it checks not at the beginning of the day, but specifically at the current moment...
All that remains is to accurately calculate how many movement points the hero has left – I think everyone knows the rules of logistics – and give him the corresponding unit. If the two movement point indicators match, the game considers that the hero has not moved on that day... :) He's so naive... :)
So, that's the issue. Now I understand why in WOG, if you set double movement, the Grail cannot be dug up at all! :smile42: