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Kirr leveled and leveled like the last scoundrel, with learning and water, but otherwise everything is fine. Grand external dwelling on respawn. A bunch of resources, started building the mage guild from the middle of week 2. Got a bunch of cons. Dropped (1+1+3), would have grabbed the max-level on the next turn on grass, and two more were picking up loos* the turn after. Opponent's game didn't take off. Thanks for the game!