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Ideas and suggestions.

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#429
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Al Feyn
In this specific example, we can see that it will perform worse than what we have now. As a rule, on h3dm1, players tend to enter the treasure room quite early (rounds 114-115-116), and usually, the surrender pushes opponents to go in the same directions. At the same time, both opponents sometimes reach the opponent's plane as early as round 117 and still don't meet. Accordingly, simply placing an "OH" (Outpost Hero) on round 117, or for reliability, on round 116, gives a better result. At the very least, there is something else to think about.
That's exactly right. On Diamond and 6LM, it is also possible to reach the computer's base early, but the contact will be very far away.