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This was the 3rd game on h3dm1 with Positiv. And the most interesting one.
Both of us did a lot of interesting things. We captured cities, had some skirmishes with units. We each took 5-6 mermaids. We built level 5 dwellings, and neither of us found the Town Portal.
In the 4th week, I first tried out the newest skills for me: cascading city capture against the opponent with air control. Then there was a save.
I will describe in more detail only my first day after the save. I had the main heroes Tazar and Kirra (~level 12, expert in logistics and air). Tazar had Creature Skills and Arch of the Dragon. I had the Book of Air, but no Town Portal. On the plains, I captured his main cities (double ramparts and swamp). And on my plains, he is preparing to attack my cities. And I, without a Town Portal, need to move everything to my level. Tazar is stronger, but he needs to be brought to the right place.
Through incredible mental effort :D, a path is found by which Kirra can fly from level to level to one of my cities. Units are bought, they rush around, passing on the details of the puzzle, and they disperse. Finally, Kirra is given an army, and she flies over. Tazar runs and is defeated.
A unit is bought, runs to pick up the army and artifacts from Kirra, and runs to the city.
I buy Tazar. BANG! :eek: No money. No resources. The first thing I did after resuming the game that day was to build a Guild 4 and spent all the resources to zero. Tazar cannot be bought!!!
The army with artifacts is on a unit. Kirra is empty nearby. Tazar is in the tavern. The opponent is in sight. Less than a minute left until the end of the turn. :smile12:
Aaaah. Where are the units in the cities, where can I find something in the corners. I managed it. As they say - don't ask how. :D