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Week 1 was tough, and I didn't even manage to build a town by level 6. But I quickly scouted the center and realized that contact would happen soon. Pandora, with all her land and Greenie in the middle, determined the game in week 2. She took the central castle and guarded the forks near it like Cerberus :smile13:. Roma tried to take the central castle several times and even won the scout war. So, Greenie had to portal from a super-rich town to the center to prevent Gunnar from getting there too quickly. He even reached his capital and took it for literally one day, but it was returned the next turn. I hoped that 2-3 days would give Greenie time to take the mermaids, of which he scouted 5 in the treasure town. He even placed chains everywhere, waiting for the main mermaid destroyer, but Gunnar, in desperation, tried to break through to the center again. I portal to the center again and stand on the teleport. I risk getting a magic limit – then I would get a beating, but there are 50 mana and nothing against magic. 200 mana on our side decides the outcome of the final. Thanks for the game!