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#500
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Monk
Greetings to all on behalf of the fans of the Necropolis city...

Let me warn you right away that for real fans of the great CLASSICS, Heroes 4 does not exist as a HEROES game!!!
There are only 1, 2, and 3!!! and now 5 has joined them!!!

I want to speak about 5...
Magnificent castles, magnificent physics (for Heroes).

As for the map size - they really did cut them down...
And those who did such cutting should be circumcised!
It's the same as giving a Warcraft player Heroes - he'll demand the map be smaller...
WHY DO WE NEED A 5-HOUR BATTLE on the largest map!??!?!
In the GREAT Heroes 3, I love to play for days!!! it is a great pleasure, it's the nerves over a killed Gremlin or Marksman,
it's immersing yourself in each subsequent map and the plot of that map... the point is - the enjoyment of the game!!!
And not some moronic desire for instantaneous carnage like brawls in a computer club... faster-faster before the money runs out!!! - that's where the demand for speed comes from... Warcraft became a network game by cutting maps... just perfect, but not for tacticians... and Heroes doesn't need to be cut in size...

The appearance of some monsters is simply depressing..
What did they do with the mythical description of the Gargoyle?? What is that tombstone in its claws??))
Such a modestly flying, non-physical stone toilet...))
Look... the gargoyles on Notre-Dame... now that's awesome, those are the kinds of images that are welcome...
One should also not reach the imposing sizes of the Disciples' Gargoyle...

Dendroid...
Where did the slow-walking, mighty ancient Ent go???
What is this fake looking like a locust, both in appearance and speed, hopping across half the field??))
There was a mighty one in development, of course, but that one was just too mighty)) but I liked the druidic inscriptions on the arms...
Take for example the Ent from the great Lord of the Rings trilogy... after all, they took the Gremlin from Gremlins)) - and I tell you, that's a wonderful image of a gremlin!!!

Why do the Elves suddenly have ears that hang down so much you could dry laundry on them!?!??!
What, you liked the Linagos's ones?!?!?!
Where have you seen such an elf!?!? Go outside, are all the elves like that there?!!?
In this case, we also turn to the description by the creator of the great Middle-earth, J.R.R. Tolkien!!!

My idol castles are the Tower and Stronghold (I don't like inaccurate translations, especially since I have great respect for Heroes and call the castles by their original names).... I didn't notice the latter - which upset me immensely...
I don't care about the Fortress... but my favorite Ancient Monsters, as I affectionately call them Putantiki)) BRING THEM BACK!!!... I'm just deeply in love with Heroes, so that's why I use my own words...

I WANT TO KISS whoever finally put forward the idea of realistic HEIGHT proportions!!!!
My incredibly favorite Titans (DADS) can now spit on the dwarves (by the way, where are they???) and it will look incredibly appropriate!!))) (don't think this is a suggestion, it's just been my dream since the first Heroes games, for a dwarf to see a Titan's toenail at eye level))))

What is immediately noticeable is the same plumpness of the Paladins (even in the intro) from Warcraft...
And the map and the hero movement kinematics look like nothing other than Demiurges 2))
But we have no complaints about this...

Interface... I also love the person who came up with this... wonderful!!! After 3, for the first 2 hours, hands just lay on the interface perfectly!!! the same hot-keys, and most importantly in the new convenience - the buttons in the menu are close by, and the convenience is that you don't have to chase the mouse far, everything is in one place))
For me personally, turns take as much time (at the same level of development, with the same number of heroes) as in 3...

Sometimes... in Multiplayer, one player needs to turn the camera North, and another needs to turn it South (for example, when positioned opposite each other on the map)... - it's inconvenient, comrades... it would be good to make individual map orientation memory for each player...

One gets used to the initiative easily.. respect as well...
The field - perfect!! respect... but if there will be more, then MORE RESPECT!!!!)))

Camps - the bastards have become tougher.. norm!!!))

I would also like to carry more artifacts...

I can't stop talking about map size... I'm just bursting!!! How can you stay with such sizes when all the features appear!??!?! I want XL from 3 and that's it! Not only that... even in 3, it was a bit too small for me...

Magic is perfectly balanced... respect...

AND ONE MORE THING!! it seems to me that it would be useful to add detailed characteristics about the hero when selecting them before the game... otherwise, until I tried them all, I didn't know who had what...)))

Heroes - it should be in the blood... for those who don't have it - my sympathies... such a person cannot be a fan of Heroes, it means they play something else... something completely different from the great Game!

IN GENERAL, if the now great developers pay attention to the nuances I've listed, then the ENTIRE POPULATION OF NECROPOLIS HEROES FANS WILL BE IMMENSELY GRATEFUL AND will proclaim HEROES 5 - A WORTHY CONTINUATION OF THE GREAT 3rd PART!!!!!

With all respect to the developers,
NECROPOLIS !!!


The thing is, my dear friend, that the current Heroes are not Heroes 1, 2, 3 and not even 4, nor even their continuation, but a completely new, modern and quite unusual game in every sense!!! You should get used to it first and foremost. Read the posts on this matter in other sections and you will all :) understand

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