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#1711
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Neira Drake
I assume you haven't encountered a strong Ramp Dragon (Storm) deck?
If not, I can tell you how such a deck easily beats Dash, aggro Sword, and Heaven. It depends on what Nefi gives you (if she shows up) and whether Khavi plays. Of course, smart players build it a little differently, which increases the desire to quit the game and do something else.
I'm a Dragoncraft enthusiast and have played with all the decks, even the most meme-worthy ones. Regarding Ramp, the problem is the same as before the expansion – too greedy and expensive units, designed for ramping. If it doesn't work, you're just meat and a free win for your opponent; if it does work, and you're against an aggro deck, you lose again, and there are more aggro decks now than ever. You can't flood the board, you can't profitably trade with most units without evolutions, you simply have nothing to clear the board with – daryas, ogres, and clerks don't care about salamanders; they'll trade with all your piercerunners and spawn so many units that even if you could theoretically clear them by surviving until Conflag (lol, Conflag in 2017) or even ramping up to Bahamut, you'll already be dead.
It's easier against cockroaches, thanks to Imprison and Owl (but not easier than against Mechs, hehe).
You lose to Seraph Heaven on turn nine if you haven't leveled up three play points and don't have two Genesis with Forts in your hand. If Odin doesn't show up.
Shadow is the ultimate humiliation; there's no point in commenting on it.

From the outside, Ramp wins certainly look good, hence the illusion of perception.
My sword, my trusted ally, unphased by my aspect.