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"Two Seasons: Winter-Spring 2017". Online games for rating (reports, discussions).

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#1959
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De_Luxe
If it weren't for the morale penalty affecting the ducks in the first round, everything would have been against me... thanks for the game.

It was a pretty interesting game. We developed in completely different ways. I was building angels and griffins with a portal, and my opponent was building horses. We chose different treasure locations, but they were adjacent. At the beginning of the second week, my opponent had very high stats on all his heroes, especially attack. I couldn't figure out how that was possible. We met on day 124; my opponent came out of the teleport and took the treasure, and stayed there overnight. I scouted this in the middle of the turn, and as a result, I couldn't bring the second part of my army – archers, monks, and a decent number of griffins – from the other end of the map. I thought for a long time about whether to attack or not, and finally, I attacked. There's no mana there, and I have two basic slow spells (my mother told me not to take basic skills when the land isn't expert, but never mind...). The armies are comparable; I have -1 morale. Their stats are slightly higher, but I have armor. My only strong stack gets completely wrecked in the first round. After that, I had a completely clumsy battle, and I had to pay a ransom for several heroes. With the right actions, we could have exchanged losses almost evenly, but as it was, my opponent was left with a pretty decent army. I try to take something from the second part of my troops in the treasure location where my opponent went first. I notice a tomb there and realize where the stats came from. And indeed, it was a Gladius. The next day, my opponent arrives at the treasure, and there's no point in continuing. Thanks for the game!