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A rare case where I had to switch from Kir to another main hero. Kir was leveling up some useless skills when, on turn 18, I was offered water again, and he was demoted to a regular unit! Otherwise, everything was fine: 5 hidden spots for horses, a stable, and some key buildings on the base. The 123 exit was quite adequate against a Castle. The center of the Castle with my favorite meat-grinder buildings. On turn 127, I drive the opponent out of the center and give him an implosion spell with 6 angels as a final blow. On turn 132, GG.
Thanks for the game!