Not to mention that this greatly complicates the calculations, which is why, after waking up at 8 pm, I sat there in a daze, thinking about how to organize and calculate all of this in the most efficient way and not forget anything. Bottom line: I'm limiting the options, and as "compensation," I'm reducing the difficulty of the check by 20%. Now everything is clear. What is allowed: moving towards the exit (the closest way back, currently 17% of the path has been covered), using spells, and using potions (ready-made). It is allowed to carry sleeping characters if the strength allows (not in the air), but in this case, the movement speed is reduced by half. What is not allowed: everything else.
Not to mention that this greatly complicates the calculations, which is why, after waking up at 8 pm, I sat there in a daze, thinking about how to organize and calculate all of this in the most efficient way and not forget anything. Bottom line: I'm limiting the options, and as "compensation," I'm reducing the difficulty of the check by 20%. Now everything is clear. What is allowed: moving towards the exit (the closest way back, currently 17% of the path has been covered), using spells, and using potions (ready-made). It is allowed to carry sleeping characters if the strength allows (not in the air), but in this case, the movement speed is reduced by half. What is not allowed: everything else.