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Greetings to all on behalf of the fans of the Necropolis...
I'll warn you right away that for real fans of the great CLASSICS, Heroes 4 doesn't exist as a HEROES game!!!
There are only 1, 2, and 3!!! and now 5 has joined them!!!
I want to speak about 5...
Gorgeous castles, gorgeous physics (for Heroes).
Regarding map size - they really did cut them down...
And those who did such cutting should be circumcised!
It's the same as giving heroes to a Warcraft player - he'll demand the map be shrunk...
WHY DO WE NEED A 5-HOUR BATTLE on the largest map!??!?!
In the GREAT Heroes 3, I love playing for days!!! it is a great pleasure, the nerves over a killed gremlin or shooter,
the immersion into every new map and the plot of that map... the point is - the enjoyment of the game!!!
And not some moronic desire for instantaneous carnage like brawls in a computer club... faster-faster before the money runs out!!! - that's where the demand for speed comes from... Warcraft became a network game by cutting the maps... just perfect, but not for tacticians... and heroes shouldn't be cut in size either...
The appearance of some monsters is simply depressing..
what did they do to the mythical description of the gargoyle?? what is that tombstone in its claws??))
just some modestly flying non-physical stone toilet...))
Look... the gargoyles on Notre Dame... now that's a trip, those are the images that are welcomed...
One shouldn't also reach the impressive sizes of the Disciples Gargoyle...
Dendroid...
Where did the slow-walking, mighty ancient Ent go???
What is this fake that looks like a locust, both in appearance and speed, jumping across half the field??))
There was a mighty one in development, of course, but it was just too mighty)) but I liked the druidic inscriptions on the arms...
Take, for example, the Ent from the great Lord of the Rings trilogy... after all, they took the gremlin from Gremlins)) - and I tell you, that is a wonderful image of a gremlin!!!
Why do the Elves suddenly have ears that hang down so much you could dry laundry on them!?!??!
What, did you like the Linagov ones?!?!?!
where have you seen such an elf!?!? Go outside, are all the elves like that there?!!?
In this case, we again turn to the descriptions of the creator of the great Middle-earth, J.R.R. Tolkien!!!
My idol castles are Tower and Stronghold (I don't like inaccurate translations, especially since I have a generous respect for Heroes, I name the castles originally).... I didn't notice the latter - which upset me immensely...
I don't care about Fortress... but my favorite Ancient Monsters, as I affectionately call them Putantiki)) BRING THEM BACK!!!... I'm just deeply in love with Heroes, so I use my own words for everything...
I WANT TO KISS THE PERSON who finally proposed the idea of realistic HEIGHT ratios!!!!
My incredibly beloved Titans (Daddies) can now spit on the dwarves (by the way, where are they???) and it will look incredibly fitting!!))) (don't think this is a suggestion, it's just my dream from the first parts of Heroes, that a dwarf would see a Titan's toenail at the level of his nose))))
What catches the eye is the same plumpness of the Paladins (even in the cinematic) from Warcraft...
And the map and the kinematics of hero movement resemble nothing other than Demiurges 2))
But we have no complaints about that...
Interface... I also love whoever thought of this... wonderful!!! after 3, your hands just land on the interface perfectly within the first 2 hours!!! the same hot-keys, and most importantly in the new convenience - it's that the buttons in the menu are close together and the convenience is that you don't have to chase the mouse far, everything is in one place))
For me personally, turns take as much time (at the same level of development, with the number of heroes) as in 3...
Sometimes... in Multiplayer, one player needs to turn the camera North, and another needs to turn it South (for example, when positioned opposite on the map)... - it's inconvenient, comrades... it would be good to make individual map orientation memory for each player...
The initiative is easy to get used to... respect as well...
The field - perfect!! respect... but if there's more, then MORE RESPECT!!!!)))
Camps - the bastards have become tougher.. norm!!!))
I would also like to be able to carry more artifacts...
I can't not talk about the map size... it's just bursting out!!! how can we stay with such sizes when all sorts of features appear!??!?! I just want the XL from 3 and that's it! not only that... even in 3 it was a bit too small for me...
Magic is perfectly balanced... respect...
AND ONE MORE THING!! it seems to me it wouldn't hurt to add detailed characteristics about the hero when choosing him before the game... otherwise, until I've tried them all, I didn't know who had what...)))
Heroes - it must be in the blood... for those who don't have it - I sympathize... such a person cannot be a fan of Heroes, it means they play something else... something completely different from the great Game!
IN GENERAL, if the attention of the now great developers is drawn to the nuances I've listed, then THE ENTIRE POPULATION OF HEROES OF THE NECROPOLIS FANS WILL BE IMMENSELY GRATEFUL AND will proclaim HEROES 5 - A WORTHY CONTINUATION OF THE GREAT 3rd PART!!!!!
With all respect to the developers,
NECROPOLIS !!!