Just the opposite was true :) A neutral (Nomad) was pulled across the swamp without penalty using the Serpent... :)
Added after 27 minutes
I've only seen stages 2 and 3, but I didn't like them... it's strange that no one else is criticizing...
Stage 1. More detailed familiarization with Logistics.
Stage 2. Carrying neutral creatures across terrain without penalty.
Stage 3. I practiced collecting skeletons with the same success as before, but I drew some conclusions.
Stage 4. I learned about sea bonuses on land - conclusion - if the rules allow playing on 3.0 in future Tournaments, it's better to play on it if there are seas and the Captain's Hat on the map ;) + I will now remember well the ability of the whip-wielding men to resurrect fallen horned demons.
Stage 5. I still don't understand - whether it is possible to use the "clear pockets" quest reward in standard Tournaments or not, but the fact that I know this is already good + a battle with a wedge of Archons.
----------------------
Overall conclusion: in theory, if there is a lack of time, you could just read the topics and reports of the participants instead of running these Tournaments. But if everyone did that, there would be no one to write and nothing to read, and when you go through it yourself, you perceive everything better and understand it better. Therefore, I will say my opinion again - such Tournaments should be encouraged and participants should be given a rating for 5 blitzes as for one standard official Tournament - based on what they achieve in 5 blitzes. I spent about 5-7 days, not full days, on completing 5 blitzes. Completing standard Tournaments takes me much more time.