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NAF – New artifacts with unique properties.

#136
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SRD
If you think the machinery system is a poor sight, wouldn't it be more logical to work directly with the machinery skill, rather than trying to "catch up" to the level of other skills using artifacts, which, as you said, are rare. The default skills and abilities should be balanced (taking them into account during the development of this mod). After all, this is not a balance mod, but a mod for adding artifacts.
I was just answering the question about the interest in machinery. Of course, each of you – you, Atlant, Nargott, and Ment – is right, and the arguments of each side deserve consideration.