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The most difficult alternative

#161
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Life: pikemen, monks, archers
Death: ghosts, fiends (we'll gather them using necromancy), devils (ice demons tank well and remove debuffs + teleportation)
Nature: I haven't played much, so I can't say.
Chaos: medusas, ifrits, dragons
Barbarians: Cyclops.
Haven: golems, djinns, titans/dragons depending on resources, I would prefer dragons.