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Maybe I'm wrong, but what if we made the Death Knight's "Dance with Death" ability trigger 75% of the time, reduced the Hunter's defense by 1, gave the Riders a 50% chance to trigger their special ability and +1 to defense, increased the Rakshasa's initiative by +2 and added +1 to defense and agility, gave the Cave Spawn agility (as per their description), and in return, gave the Pit Lords +2 to defense and attack and +5 to health, and made the Hellhounds' aura affect a range of 8 or 9, because using agility and charge isn't always possible, in my opinion, and increasing the Nightmare's damage seems a bit off.