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Regarding panic and satiety:
A character receives -1 to satiety for each in-game hour, for each active action (potion crafting, spellcasting outside of combat, etc.), and for each turn in combat. When satiety drops to 75, all character stats are reduced by one-third. Below 50, they are reduced by half. Below 20, the character cannot perform any actions. At zero, death occurs.
The nutritional value of a killed character is (health/10)*4.
Panic typically rises as a result of various events. When it becomes higher than 20, the character has a chance (35% + 1% for each unit above 20, with a maximum of 65%) to fail any action or turn. After 55, the game may start to force (base chance of 40% + 1% for each unit above 55) the character's behavior. That is, if such an event occurs, I will assign a specific action, and the character will be obligated to perform it (preferably with role-playing from the player). After 100, a bad ending occurs.