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Balanced Units - A minimal balance mod for units

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#55
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I don't know where else to ask, so I'll post my question here. For some players, Landlords have been replaced with Wolves, while retaining their characteristics and changing their abilities, along with stat changes for the Militia. Militia: 2/2, 2-2, 6, s4, i8; stunning strike, taxpayer, cleaver Wolves: 2/1, 1-2, 6, s6, i8; pack hunt, howl + your mod (where you changed
Nargott
21. Wolves: doubled Power (reduced strength of guards)
causes a conflict, or I just didn't notice, but the howl is standard and summons wolves similarly to the original) Are their characteristics balanced, considering the standard howl? :confused: :smile32: :smile41: :smile45: :smile30: