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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2206
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skd
- the h3dm1 template is played on medium difficulty, 160% difficulty, no water, strong monsters, redraw is allowed, and it is allowed to pass by the shifted guards between zones.
No matter what, I don't understand why it should be possible to pass between the shifted guards. What's the point of having guards then? The very presence of guards implies that to get to another zone, you need to defeat the guard. To get something, you need to do something for it, and that's perfectly logical.
The argument "it's all the same anyway" is irrelevant to the question "why are guards needed?"
P.S.: on XL+U and other templates with computer opponents, the situation is different because the computer cannot be explained that it is not allowed to pass and it will just run around.
Diabler
What happened to the ranking table? Why have some games disappeared?
HW glitch, reports disappear and reappear, I think everyone has noticed it already. We're waiting for a fix.