Added 1 hour 33 minutes ago
Meanwhile...
We're starting a new Necromancer.
Necromancer Prince_Mortulus.
Goal: reach level 99 and kill Baal in Hell.
We play on days off from work, and level up after completing the game.
Screen call: Undead, mage, summon minions, cursed, magic resistant, immune to poison.
Strength/2 - number of push-ups;
Dexterity/2 - number of squats;
Vitality/2 - abs;
Energy/10 - the number of seconds hanging on the bar/the number of pages read on mathematics, programming, and business;
Defense/300 - practicing a punch (self-punch);
Attack/200 - fist punch;
Attack/20 - the number of seconds in a split;
Magic damage/30 - practicing a fist;
Poison damage/30 - practicing a kick;
Level/4 - number of pull-ups;
Equipment:
- Chainmail armor;
- Bone shield/skull;
- Dagger/staff/scythe;
- Crown/bone helmet;
- +4 to all skills;
- +3 to summoning skills;
- +2 to curses;
- +2-3 to poison and bone skills;
- Health and mana regeneration.
Gems:
- Skull, diamond, sapphire;
Amulet: pentagram;
Damage: magic, poison damage, fire damage (corpse explosion), physical;
Defense: poison, magic, physical (bone armor);
Stat point allocation:
- Strength - 118;
- Dexterity - 142;
- Vitality - 120;
- Energy - 205;
Skill allocation:
- The health of skeleton warriors is equal to the health of the necromancer (not enhanced by the altar);
- The health of the golem is equal to the health of the mercenary;
- Bone spirit - stuns standard monsters;
- Bone spear - stuns minor enemies;
- The radius of the corpse explosion is equal to the radius of damage amplification;
- Bone armor - absorbs at least half of the necromancer's health;
Rules of the game:
- We do not use: altar of lightning protection, altar of restoration;
- We do not wear items:
- + to the radius of the circle of light;
- excellent quality items;
- additional gold from monsters;
- We buy mana and health potions only for act bosses;
- We do not buy: portal scrolls/books to the city, book of identification;
- The necromancer's level is equal to the average level of a regular monster in the location;
Mercenary (from the "Nightmare" difficulty level):
- Spikes;
Damage: physical, additional damage to undead, fear;
Steals health.
Iron golem: extremely strong, curses.
Equipment: Ghostly armor/Shroud of Twilight, Bone helmet, Scythe.
I'll also add the Tyrant here.
Barbarian. Tiran. Goal: reach level 99 and kill a couple of paladins.
We play at any time.
Screen call: Undead, Extra strong, cursed, stone skin, magic resistant, immune to physical, immune to fire.
Strength - 253
Dexterity - 103
Vitality - 214
Energy - 20
Equipment (need to find a lot of legendary items):
Shaftstop
String of the years
Dvarf star
Stormshield
Guilume face
Marrowalk
Rare one-handed mace with amplify damage
Gems: ruby, skull.
Amulet: pentagram
Damage: fire, physical, magic (berserk)
Defense: physical damage, fire, magic.
Skill allocation:
Concentration - the main attack skill.
Can stun and knock back.
Applies berserk. Can jump over obstacles.
Extremely high degree of protection.
Health is equal to the unique average monster in the location.
Can steal health.
Mercenary - archer:
Freezes, curses. Extremely fast.
Equipment: Witchstring, Shroud of Twilight, shako.
No Battle.net. We start on February 1st.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день