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NAF – New artifacts with unique properties.

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#16
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Dyrman
Maybe we could do something similar to the standard and extended versions, like NHF and NHF_E? The first would only contain balance adjustments for Multiplayer, while the second would include everything else. This way, we could accept practically any artifact ;)
Also, the same principle could be applied to NCF.
There are still many free IDs, so it's possible, but sooner or later, the space will run out. I could, of course, take a risk and try to change the second byte; maybe the game will accept it. Then the number will be practically unlimited (65535).
And NCF, in theory, can be expanded to 65535; 1000 is probably an artificial limitation. Or the game doesn't read more than a three-digit number, which is doubtful and very strange.
Dyrman
People will still want to see a lot of things, even imbalanced ones, in single-player, but in Multiplayer, it will be problematic.
For single-player, if the campaign or scenario is really cool, like WOE, I will definitely create the necessary artifacts; they just won't appear in place of random ones
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

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