Skip to content

Shadowverse

User Avatar
#1366
Auto-translated
"Latest data from Superdataresearch shows that the digital collectible card game market is set to generate $1.4B in revenue in 2017. Of the entire collectible card game market (including physical CCGs), digital CCGs made up 61% of the market. Hearthstone led the pack in 2016 with worldwide earnings of $395M and Shadowverse trailed at #2 and surprised everyone with $100M in revenue last year despite launching halfway through the year."
It's interesting how drastically objective reality can differ from subjective perceptions. When I logged into the game, it always seemed not just dead, but downright stillborn. And yet, it turns out it has surpassed Hearthstone by a factor of three or more.
Where do we go?
Where do we end up when we save the world?