Born in the Dungeon with a long road ahead, but quick paths saved the situation. I played it out, using a hidden passage, on turn 121 (2). From the second week, I initiated contact, trading 2 angels for 2 (or 3) birds. Then, I acquired another couple of cons. Throughout this time, I avoided unnecessary losses as much as possible. More Necromancers arrived. By turn 132, I built a GM5 and got the Scroll of Death Drain. Near the computer, I obtained boots, jumped near the contact zone into the Treasury, found gloves, another con, and Ed decided to interfere with me until the end, but he miscalculated that I would reach the city and settled down to spend the night there, where he was thoroughly defeated. Thanks for the game.
Thanks for the game!