Auto-translated
1. The character is trained to use two-handed weapons.
2. +1 to hit chance for each point of strength.
3. Strength is added to weapon damage. 500
B. +40% damage in melee combat
1. The character can use heavy armor. 100
1. The health of allies increases by (charisma/1.6)%.
2. The magic resistance and morale of allies increases by (charisma/1.6)%. 275
Ah, well.
Be strong. Believe