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#89
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1. The character can use heavy armor. 100

1. The character is trained in using shields. 100
2. After blocking an enemy's melee attack, the character performs a counter-attack that paralyzes the enemy if successful. 175

1. The character is trained in using one-handed weapons.
2. The character can parry an enemy's melee attack. The check is performed before the dodge roll and is calculated based on the character's accuracy.
3. Additional attack, accuracy +35%

A. +20% chance of critical damage for the selected weapon type; such critical hits can paralyze the enemy, pierce their armor and resistances, or cause bleeding (-5% of current health at the start of the character's turn and each time they miss an attack against them). 125

Just 200 more points were needed, alas.

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