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Le'Rau

Health: 200/200

Origin
Taosian/Onozuka.

Skills
- Cold Mage (A, B, C, D)
- Healer (A, B, C, D)
- Antimagic (1)
- Demon Hunter (1, 2)

Characteristics
Strength: 10
Constitution: 20
Agility: 7
Perception: 10
Speed: 10
Intelligence: 30
Will: 29
Wisdom: 17
Charisma: 7

Parameters
Melee Damage +10%
Melee Critical Damage +20%
Crit Chance: 15%
Accuracy (MB): 7
Accuracy (RB): 10
Evasion (MB): 7
Evasion (RB): 10
Speed: 1.5
Magic Accuracy: 30
Magic Power: 29
Magic Resistance: 58
Indomitability: 10
Endurance: 20
Disease and Poison Resistance: 20
Reflexes: 7
Observation: 10
Initiative: 40
Dexterity: 10
Will Checks: 58
Experience Gained +51%
Elemental Resistance: 8.5%
Contamination Resistance: 17
Sale Profit: +7%
Contract Profit: +14%
Cold Resistance 29%
Physical Damage Resistance 8%.

Spells
- Freeze. Paralyzes a character until they take damage. First attack modifier +(magic power*3)%. Cost: 1. Range: 8
+87%
- Ice Armor. Damage resistance (magic power/2)%. Cost: 1 (until end of combat). Range: 4
14%
- Ice Spear. Deals (magic power*5.5) damage to the enemy. Can pierce up to three enemies if they stand in one row. Cost: 2. Range: 14
159 cold damage.
- Purify. Removes negative effects from a character. Cost: 1. Range: 10
- Healing. Only outside of combat. Cures injuries and diseases from the selected character. Cost 4.
- Restoration. Restores (magic power+wisdom)*2 health to the selected character. Cost: 1. Range: 10
78
- Resurrection. Brings a recently killed character back to life. Cost: 10. Range: 2


Christian Havkgard

Health: 250/250

Origin
Nozenrotians/Order of the Sword and Fire.

Skills
- Plate Armor Proficiency (1)
- One-Handed Weapons (1, 2, 3)
- Shield (1, 2)
- Demon Hunter (1)

Characteristics
Strength: 25
Constitution: 25
Agility: 30
Perception: 0
Speed: 20
Intelligence: 0
Will: 35
Wisdom: 35
Charisma: 0

Parameters
Melee Damage +25%
Melee Critical Damage +50%
Crit Chance: 0%
Accuracy (MB): 40
Accuracy (RB): 0
Evasion (MB): 30
Evasion (RB): 0
Speed: 3
Magic Accuracy: 0
Magic Power: 35
Magic Resistance: 35
Indomitability: 25
Endurance: 25
Disease and Poison Resistance: 25
Reflexes: 30
Observation: 0
Initiative: 20
Dexterity: 20
Will Checks: 70
Experience Gained +105%
Elemental Resistance: 17%
Contamination Resistance: 35
Sale Profit: +0%
Contract Profit: +0%


Earran

Health: 150/150

Origin
Melhorian.

Skills
- Archery (1, 2)
- Assassin's Craft (1, 2, A)
- Precision Shooting (A)

Characteristics
Strength: 10
Constitution: 15
Agility: 20
Perception: 30
Speed: 8
Intelligence: 20
Will: 12
Wisdom: 15
Charisma: 0

Parameters
Melee Damage +10%
Melee Critical Damage +20%
Crit Chance: 10%
Accuracy (MB): 20
Accuracy (RB): 30 (54)
Evasion (MB): 20
Evasion (RB): 30
Speed: 5
Magic Accuracy: 20
Magic Power: 12
Magic Resistance: 12
Indomitability: 10
Endurance: 15
Disease and Poison Resistance: 15
Reflexes: 20
Observation: 30
Initiative: 48
Dexterity: 8
Will Checks: 12
Experience Gained +45%
Elemental Resistance: 7%
Contamination Resistance: 15
Sale Profit: +0%
Contract Profit: +0%
Stealth: 30 (50)


Ito Benjiro

Health: 200/200

Origin
Taosian/Onozuka.

Skills
- Healer (A, B)
- Dark Magic (A, B, C)
- Alchemist
- Expert (Artifacts)
- Demon Hunter (1)
- Lightning Mage (B)

Characteristics
Strength: 1
Constitution: 20
Agility: 1
Perception: 12
Speed: 21
Intelligence: 32
Will: 33
Wisdom: 30
Charisma: 0

Parameters
Melee Damage +1%
Melee Critical Damage +2%
Crit Chance: 16%
Accuracy (MB): 1
Accuracy (RB): 12
Evasion (MB): 1
Evasion (RB): 12
Speed: 3
Magic Accuracy: 32
Magic Power: 33
Magic Resistance: 33
Indomitability: 1
Endurance: 20
Disease and Poison Resistance: 20
Reflexes: 1
Observation: 12
Initiative: 51
Dexterity: 21
Will Checks: 66
Experience Gained +90%
Elemental Resistance: 15%
Contamination Resistance: 30
Sale Profit: +0%
Contract Profit: +0%

Spells
- Purify. Removes negative effects from a character. Cost: 1 Range: 10
- Healing. Only outside of combat. Cures injuries and diseases from the selected character. Cost 4.
- Necromancy. Raises a selected character from the dead. The undead's characteristics depend on the caster's will (%). Skeleton health is always ten times less than the original. Cost: 2/day. Range: 6
- Subjugation. Forces the selected character to follow the Wizard's orders. Cost: 1/day. Range: 6
- Mind Reading. The caster learns specific information from the head of the selected character. Cost: 1 Range: 2
- Shock. Paralyzes the target for 1-3 turns. Cost: 1 Range: 14

Alchemy Recipes
Healing Potion
Success Chance: (intelligence*2.5)
Restores 30% health.
Ingredients:
- Arcadia Fruit (0.2)
AND
- Nozenrot Oak Acorn (x2)
or
- Kalevrit Bee Honey (50 g.)
or
- Red-eye (berry) (x6)

Curing Potion
Success Chance: (intelligence*2.5)
Cures diseases
Ingredients:
- Arcadia Fruit (0.2)
AND
- Darklands Dew (200 ml.)
or
- Gavelus Leaf (x2)
or
- Scarlet Cosmea (x2)

Purification Potion
Success Chance: (intelligence*2.5)
Removes negative effects from a character.
Ingredients:
- Arcadia Fruit (0.2)
- Any poison
- Pure water

Mist
Success Chance: (intelligence*2.2)
Attacks against characters in the area of effect fail with a 40% probability.
Range: 7, 5x5
Ingredients:
- Gunpowder (20 g.)
- Darklands Butterfly Pollen (x5)
- Phoenix Oil (50 ml.) (plant)

Deadly Poison
Success Chance: (intelligence*2)
Kills upon ingestion.
When applied to a weapon, it poisons enemies, reducing 20% of their current evasion and accuracy.
Ingredients:
- Soul-slayer Extract (flower)
- Death Spider Venom

Paralyzing Poison
Success Chance: (intelligence*2)
Paralyzes upon ingestion. When applied to a weapon, it paralyzes enemies on attack, but the poison's strength is halved.
Ingredients:
- Soul-slayer Extract (flower)
- Beer/wine/ale/etc.

Sleeping Draught
Success Chance: (intelligence*3)
- Kalevrit Extract (plant)
- Kohei Oil (100 ml.)

Black Powder
- Saltpeter
- Charcoal
- Sulfur

Ambrosia
Success Chance: (intelligence*2)
Hallucinogen. Temporarily disables the panic parameter. After the effect dissipates, it may increase panic by 1-8 (chance equals 100 minus character's wisdom+will), otherwise it decreases it by the same amount.
Ingredients:
- Arcadia Fruit (0.1)
- Darklands Dew (100 ml)
- Kalevrit Extract (plant)
- Rainbow Berries (x3)
- Dragon Pollen (10 g.)
- Fairy Wing (x1)

Stimulant
Success Chance: (intelligence*3)
Increases one or more character parameters.
Ingredients:
- Rosarit Pollen (insect) (x5).
- Red Water (100 ml).
and
- Arcadia Fruit (0.1) (Health)
or
- Red-eye (x2) (Melee Damage)
or
- Scarlet Cosmea (MB, RB, MM accuracy).
or
- Darklands Butterfly Pollen (x2) (MB, RB evasion).
or
- Gavelus Leaf (critical attack chance)
or
- Kalevrit Extract (will checks and magic resistance)
or
- Kalevrit Bee Honey (25 g.) and Darklands Dew (100 ml) (resistance to Darklands effects).

Dragon Blood
Success Chance: (intelligence)
- Arcadia Fruit (1)
- Drop of Niha's Blood
- Darklands Dew (800 ml)
- Dragon Pollen (50 g.)
- Dragon Claw (x3)
- Dragon Fang (x1)
- Fairy Wing (x10)
- Basilisk Eye (1)



Dalia

Health: 280/280
Origin
Half-elf/Resident of Ertenia.

Skills
- Two-Handed Weapons (1, 2, 3)
- Assassin's Craft (B)
- Suen (1, 2, 3)
Unique Ability (Suen)
Health regeneration (constitution/2)% per turn, but not more than 35%.
Self-healing is more effective by (constitution)%.
The character survives ordinary injuries even if their health drops below zero.
Injuries and diseases heal faster.

Characteristics
Strength: 30
Constitution: 28
Agility: 20
Perception: 0
Speed: 20
Intelligence: 5
Will: 20
Wisdom: 20
Charisma: 0

Parameters
Melee Damage +30%
Melee Critical Damage +60%
Crit Chance: 2.5%
Accuracy (MB): 50
Accuracy (RB): 0
Evasion (MB): 40
Evasion (RB): 20
Speed: 3
Magic Accuracy: 5
Magic Power: 20
Magic Resistance: 20
Indomitability: 30
Endurance: 28
Disease and Poison Resistance: 28
Reflexes: 20
Observation: 0
Initiative: 25
Dexterity: 20
Will Checks: 20
Experience Gained +60%
Elemental Resistance: 10%
Contamination Resistance: 0
Sale Profit: +0%
Contract Profit: +0%


Flain

Health: 230/230

Skills
-

Characteristics
Strength: 17
Constitution: 23
Agility: 18
Perception: 10
Speed: 20
Intelligence: 0
Will: 25
Wisdom: 17
Charisma: 0

Parameters
Melee Damage +17%
Melee Critical Damage +34%
Crit Chance: 0%
Accuracy (MB): 18
Accuracy (RB): 10
Evasion (MB): 18
Evasion (RB): 10
Speed: 3
Magic Accuracy: 0
Magic Power: 25
Magic Resistance: 25
Indomitability: 17
Endurance: 23
Disease and Poison Resistance: 23
Reflexes: 18
Observation: 10
Initiative: 20
Dexterity: 20
Will Checks: 25
Experience Gained +51%
Elemental Resistance: 8%
Contamination Resistance: 17
Sale Profit: +0%
Contract Profit: +0%


Hikaru

Health: 130/130

Origin
Taosian/Onozuka

Skills
Combat Training

1. +3 health for each unit of constitution.

Demon Hunter

1. Will checks are twice as high.

Fire Mage

A. Fire magic damage +(wisdom)%
+30%
B. Combustion. Deals (magic power*8) damage to the enemy.
520
C. Fire Shield. A character attacking the target in melee combat takes 100+(magic power*5) damage.
455
D. Raging Flame. Deals (magic power*14) damage to characters in a 5x5 area.
910
Dark Magic

B. Subjugation. Forces the selected character to follow the Wizard's orders.
C. Mind Reading. The caster learns specific information from the head of the selected character

Characteristics
Strength: 0
Constitution: 10
Agility: 5
Perception: 5
Speed: 10
Intelligence: 40
Will: 50
Wisdom: 30
Charisma: 0

Parameters
Melee Damage +0%
Melee Critical Damage +0%
Crit Chance: 20%
Accuracy (MB): 5
Accuracy (RB): 5
Evasion (MB): 5
Evasion (RB): 5
Speed: 1
Magic Accuracy: 40
Magic Power: 50
Magic Resistance: 50
Indomitability: 10
Endurance: 10
Disease and Poison Resistance: 10
Reflexes: 5
Observation: 10
Initiative: 50
Dexterity: 10
Will Checks: 100
Experience Gained +90%
Elemental Resistance: 15%
Contamination Resistance: 30
Sale Profit: +0%
Contract Profit: +0%



Ariel

Health: 400/400

Origin
Teyosian/Enclave
Character has the ability to fly and receives +10 to movement speed and +40% to evasion.
Attack during movement, not at the end
+ 1 unit of evasion per unit of speed
Hunter skill cost is halved

Skills
Two-Handed Weapons

1. Character is trained to use two-handed weapons.
2. +1 to accuracy for each unit of strength.

Demon Hunter

1. Will checks are twice as high.
2. Damage to demons and demon worshippers increases by % of wisdom*2 (does not work against Teyosians).
3. Additional attack (two-handed weapons, polearms, one-handed weapons, bows, crossbows).

Weapon Mastery

B. +40% melee damage
C. +0.4 to accuracy (melee) and evasion for each unit of constitution.
E. +4 health for each unit of strength.

Antimagic

1. Magic resistance is twice as high.

Characteristics
Strength: 30
Constitution: 28
Agility: 0
Perception: 0
Speed: 34
Intelligence: 0
Will: 10
Wisdom: 9
Charisma: 0

Parameters
Melee Damage +30%
Melee Critical Damage +60%
Crit Chance: 0%
Accuracy (MB): 41
Accuracy (RB): 0
Evasion (MB): 63
Evasion (RB): 63
Speed: 15
Magic Accuracy: 0
Magic Power: 10
Magic Resistance: 20
Indomitability: 30
Endurance: 28
Disease and Poison Resistance: 30
Reflexes: 0
Observation: 0
Initiative: 34
Dexterity: 34
Will Checks: 20
Experience Gained +27%
Elemental Resistance: 4%
Contamination Resistance: 9
Sale Profit: +0%
Contract Profit: +0%

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