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[Tournaments-HotA] Urfin Jus and his wooden soldiers

#283
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wowa
opp picked mini-nosta and blue color
I picked Castle, Dungeon and Necro, I picked Conflux, Swamp and Barbarian
I took 1 resource, when Urfetin came and the gold situation was bleak, opp took all 3
in the played game I also ran around for 3 days with 4 heroes, but scouted 3 Griffin Conservatories, 2 of which were throne-type without Grail near the castle))
opp took a very long first turn, burned a lot of timer, but when passing turns I could see he was fighting the computers, then quick turns followed
I calmly captured Swamp first, then Barbarian, built Citadels everywhere, but Pegasi didn't work out due to crystals, but never mind, with upcoming angels it's not critical))
but from the refuge I got Rilanda and 3 upgraded logs!

on day 2 we got to the Griffin Conservatories, check the nearest one -- 3! not max, so we go in, the creatures try to hit the ears for some reason, but haste on upgraded logs didn't let them do much, we give up half of the dwarves, some brown horses, 2 logs and 3 ears
next, a horde of white Centaurs joins, with the remaining upgraded ones and a leveled Mephala, takes another 3-unit, they try to gnaw the ears again, half of them remain, but we get +3 angels, pick up a 2-unit, Zephyrina, 2 angels and cyclopes are chained to Conflux, the rest goes to the treasure zone from Swamp
almost reach Conflux, killing his strongest hero on the way, 3 tiles to the gate and an empty castle with a CAPITOL!!! (the comp tied for 1st place in the tournament for fastest construction of it :D ) but..... it's all behind mountains, and the slow road makes a loop, taking at least 3 days on foot to Conflux -- I send the angels back to the treasure zone to a scouted Dragon Utopia
before it, reinforcements -- ~50 boars, another 77 ears for the future, captured Dragon Fly Hive, Zephyr, workshop
in the 2-unit Dragon Utopia, they gave a hat for stats -- alas, only magical, but KV, trident +7 and.... boots!! :)
in any case, I planned to break into the center and then take the blue main, but a HotA feature of attacking neutrals when jumping to an adjacent cell allowed Rilanda to port back home immediately with the remaining 300 movement points, where I already set up a chain
then Corkes takes another workshop, next turn I could reach and jump to opp's main with 100 ears, 7 angels, duck-cyclopes (which I decided not to upgrade yet), and a bumpkin also built a workshop near ГО
opp has a long turn, at the end of which he writes GG
I must say, however many games I remember here with Rilanda against Kyrre, Kyrre always gets Diplomacy as the 3rd skill :smile04: :smile04:
though the log used to get Logistics earlier as compensation, but not in this game

thanks for the game :)



P.S.: whatever the AC decides about my opponent in the official tournaments, but judging by his connection, he is 99.9% on mobile internet with all the resulting disconnection risks, so in that case the disconnect was most likely unintentional
and if so, the only complaint could be about not strictly repeating the sequence of actions during the replay, but that would require knowing the relevant rule among a pile of others, and it's not certain he did so due to a relatively short time on HW combined with the reduced need to study rules diligently thanks to the HW-rules
ignorance of the rules, of course, does not exempt from punishment for violation, but only in the form of a game loss, not disqualification... however, this is just IMHO
Thanks for the game!