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Expedition: general discussions.

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#1627
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Guys, check this out, here's another question. What's the best way to make damage depend primarily on the weapon itself or on strength/accuracy? Right now, the main damage comes from the weapon, and I think that's more correct. But maybe we should buff/nerf the influence of the parameter?



Also, should critical hit damage be calculated from the base damage or the final damage? Right now, it's calculated from the base damage.
А, вот почему.

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