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No, it's not about being a major issue. For me personally, it's more a question of concept and implementation possibilities. As I said earlier — the overall picture will become clear when I see the skills. If you make it well and interesting, it's better for me as a player, but at the early development stage, I'm skeptical about this topic.
Splitting evasion is even worse in my opinion. Rogues who dodge a million dagger attacks per minute but freeze up at the sight of a flying arrow...
Well then, level up several stats so that doesn't happen. That's the whole point — both parameters become, as you put it, needed by everyone.
By the way, Tox, I can tell you right away that a description without mechanics will die on HeroesWorld a day and a half after the game starts.