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But on the other hand, if all parameters are needed to some extent, then the usefulness of characters like Augustus or others, whose stats were minimally developed due to their specific role, will decrease. If this is not the case, the player will have to choose between damage and accuracy (to put it simply), which in turn could positively affect the balance and prevent the game from having archers who one-shot enemies or mages who cast three spells per turn until the end of the battle, and so on. Perhaps some will counter others, and so on.