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Expedition: general discussions.

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#1564
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Hmm, I outlined it here, wanting to make all the parameters almost equally useful, but in the end, it turns out that you need to level up practically everything, and then you need to look at the numbers that will be given for one point of a specific parameter, in order to ultimately balance them so that the characters don't turn out to be lopsided or, conversely, overpowered.

I just had some additional details in mind that many would probably consider unnecessary or difficult to implement.

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