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NHF – new heroes for Heroes V 3.1.

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Oversun
Some undead heroes have a mismatch between the head and arms. What kind of models for other arms are needed so that everything looks good?

I mean?!
Oversun
In simpler terms, if you cut off the head from one model, is it enough to assign it to another model so that everything works? This means that the problem with new models for heroes lies in complex animations.

Not quite... In general terms, this is done as follows:

0) We prepare the necessary mesh: head, sword, shield, spear, etc.;
1) If the model consists of several meshes and they are not connected to each other, then they can be disabled... simply by specifying the number of meshes = 0 in one file, and this mesh is simply turned off, but there are very few such models; most of them are complex composite ones, and therefore the unnecessary part of the model is erased at the texture level, i.e., just make a part of the texture transparent on the grid;
2) In GrannyViewer, we look at the name of the skeleton bone, and an effect with a mesh is attached to this bone.

Here's a clear example ... based on the campaign Alaric!



Or here, the head from the campaign Alaric was attached to the campaign Laszlo!



Or here, I took the head and its native textures from what was found in the resources of the Knight who was banned by the developers back in the alpha version (most likely Godric), and attached this head to the standard Knight!



And here is a "perverted" method - the entire model of the standard Ornella is placed on Isabella's horse (a variant with the team flag)!



By the way, using the same method, the true heroine of NHF, Mirabelle, was implemented, but her head was also replaced + a collar was added!



P.S. And so, in NHF, Dugald also has his own unique appearance, and many other heroes / heroines! And how many more are unfinished... but that's another story!
С уважением, Psatkha (Псатха)

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