I understand the hint, and I would gladly help, but I'm busy with my own mod, and I don't have enough time for it anyway.
If you need anything in Max, I can edit the in-game models a bit. But inserting them into the game is up to you.
By the way, are you intentionally keeping all the heroes uniform? For example, the Elves have a hero (I don't remember the name) who would look great with the attack animation of a human knight. The Demons have heroes who would look good on the Nightmare creature, with the animations of a Necromancer, and so on.
The whole problem lies in exporting meshes attached to the animation skeleton in the game engine's format! The only option is to attach other meshes to the skeletons of the donors...