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#75
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atlant108
This is a great map! We are currently playing the final version (from 7.11). We are playing on Hero difficulty, but with the EWA 2.2.2 mod. So far, no one has managed to complete it. The neutral units are just too strong – as a result, the hero suffers losses. In the second week, fever or plague consistently occurs. So, by day 16-17, when the enemy arrives, there is simply no one left to meet them. A separate note about the enemy: as a rule, they are level 18, excellently developed, and have a fully equipped army! In general, we don't have much to brag about yet, but it's not over yet!

To be honest, I still haven't managed to complete this scenario with the EWA mod, even on Veteran difficulty. However, on the regular version of Heroes 3.1 (without the mod), everything is completed easily, even on Hero difficulty. The problem is that on day 16-17, strong enemies start to appear, and even if you manage to defeat the first three, the fourth, fifth, and sixth follow... The enemies are strong, well-developed, and have decent troops + they don't run away, but fight to the end, so any victory comes at a heavy price. Moreover, even after defeating an enemy, artifacts are not given for some reason. So, the battle is still ongoing.